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This is Info file elisp, produced by Makeinfo-1.55 from the input file
elisp.texi.
This is edition 2.0 of the GNU Emacs Lisp Reference Manual, for
Emacs Version 19.
Published by the Free Software Foundation, 675 Massachusetts Avenue,
Cambridge, MA 02139 USA
Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
File: elisp, Node: Copying, Next: Introduction, Prev: Top, Up: Top
GNU GENERAL PUBLIC LICENSE
**************************
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
========
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it in
new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software,
and (2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. This License applies to any program or other work which contains a
notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program",
below, refers to any such program or work, and a "work based on
the Program" means either the Program or any derivative work under
copyright law: that is to say, a work containing the Program or a
portion of it, either verbatim or with modifications and/or
translated into another language. (Hereinafter, translation is
included without limitation in the term "modification".) Each
licensee is addressed as "you".
Activities other than copying, distribution and modification are
not covered by this License; they are outside its scope. The act
of running the Program is not restricted, and the output from the
Program is covered only if its contents constitute a work based on
the Program (independent of having been made by running the
Program). Whether that is true depends on what the Program does.
2. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any
warranty; and give any other recipients of the Program a copy of
this License along with the Program.
You may charge a fee for the physical act of transferring a copy,
and you may at your option offer warranty protection in exchange
for a fee.
3. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a. You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b. You must cause any work that you distribute or publish, that
in whole or in part contains or is derived from the Program
or any part thereof, to be licensed as a whole at no charge
to all third parties under the terms of this License.
c. If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display
an announcement including an appropriate copyright notice and
a notice that there is no warranty (or else, saying that you
provide a warranty) and that users may redistribute the
program under these conditions, and telling the user how to
view a copy of this License. (Exception: if the Program
itself is interactive but does not normally print such an
announcement, your work based on the Program is not required
to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the
Program, and can be reasonably considered independent and separate
works in themselves, then this License, and its terms, do not
apply to those sections when you distribute them as separate
works. But when you distribute the same sections as part of a
whole which is a work based on the Program, the distribution of
the whole must be on the terms of this License, whose permissions
for other licensees extend to the entire whole, and thus to each
and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or
contest your rights to work written entirely by you; rather, the
intent is to exercise the right to control the distribution of
derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the
Program with the Program (or with a work based on the Program) on
a volume of a storage or distribution medium does not bring the
other work under the scope of this License.
4. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms
of Sections 1 and 2 above provided that you also do one of the
following:
a. Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of
Sections 1 and 2 above on a medium customarily used for
software interchange; or,
b. Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a
medium customarily used for software interchange; or,
c. Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with
such an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete
source code means all the source code for all modules it contains,
plus any associated interface definition files, plus the scripts
used to control compilation and installation of the executable.
However, as a special exception, the source code distributed need
not include anything that is normally distributed (in either
source or binary form) with the major components (compiler,
kernel, and so on) of the operating system on which the executable
runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
5. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this
License. However, parties who have received copies, or rights,
from you under this License will not have their licenses
terminated so long as such parties remain in full compliance.
6. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify
or distribute the Program or its derivative works. These actions
are prohibited by law if you do not accept this License.
Therefore, by modifying or distributing the Program (or any work
based on the Program), you indicate your acceptance of this
License to do so, and all its terms and conditions for copying,
distributing or modifying the Program or works based on it.
7. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program
subject to these terms and conditions. You may not impose any
further restrictions on the recipients' exercise of the rights
granted herein. You are not responsible for enforcing compliance
by third parties to this License.
8. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent
issues), conditions are imposed on you (whether by court order,
agreement or otherwise) that contradict the conditions of this
License, they do not excuse you from the conditions of this
License. If you cannot distribute so as to satisfy simultaneously
your obligations under this License and any other pertinent
obligations, then as a consequence you may not distribute the
Program at all. For example, if a patent license would not permit
royalty-free redistribution of the Program by all those who
receive copies directly or indirectly through you, then the only
way you could satisfy both it and this License would be to refrain
entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable
under any particular circumstance, the balance of the section is
intended to apply and the section as a whole is intended to apply
in other circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of
any such claims; this section has the sole purpose of protecting
the integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is
willing to distribute software through any other system and a
licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed
to be a consequence of the rest of this License.
9. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces,
the original copyright holder who places the Program under this
License may add an explicit geographical distribution limitation
excluding those countries, so that distribution is permitted only
in or among countries not thus excluded. In such case, this
License incorporates the limitation as if written in the body of
this License.
10. The Free Software Foundation may publish revised and/or new
versions of the General Public License from time to time. Such
new versions will be similar in spirit to the present version, but
may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies a version number of this License which applies
to it and "any later version", you have the option of following
the terms and conditions either of that version or of any later
version published by the Free Software Foundation. If the Program
does not specify a version number of this License, you may choose
any version ever published by the Free Software Foundation.
11. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the
author to ask for permission. For software which is copyrighted
by the Free Software Foundation, write to the Free Software
Foundation; we sometimes make exceptions for this. Our decision
will be guided by the two goals of preserving the free status of
all derivatives of our free software and of promoting the sharing
and reuse of software generally.
NO WARRANTY
12. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY
SERVICING, REPAIR OR CORRECTION.
13. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU
OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
=============================================
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
ONE LINE TO GIVE THE PROGRAM'S NAME AND AN IDEA OF WHAT IT DOES.
Copyright (C) 19YY NAME OF AUTHOR
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like
this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19YY NAME OF AUTHOR
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
type `show w'. This is free software, and you are welcome
to redistribute it under certain conditions; type `show c'
for details.
The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License. Of course, the
commands you use may be called something other than `show w' and `show
c'; they could even be mouse-clicks or menu items--whatever suits your
program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright
interest in the program `Gnomovision'
(which makes passes at compilers) written
by James Hacker.
SIGNATURE OF TY COON, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Library General Public License instead of this License.
File: elisp, Node: Introduction, Next: Types of Lisp Object, Prev: Copying, Up: Top
Introduction
************
Most of the GNU Emacs text editor is written in the programming
language called Emacs Lisp. You can write new code in Emacs Lisp and
install it as an extension to the editor. However, Emacs Lisp is more
than a mere "extension language"; it is a full computer programming
language in its own right. You can use it as you would any other
programming language.
Because Emacs Lisp is designed for use in an editor, it has special
features for scanning and parsing text as well as features for handling
files, buffers, displays, subprocesses, and so on. Emacs Lisp is
closely integrated with the editing facilities; thus, editing commands
are functions that can also conveniently be called from Lisp programs,
and parameters for customization are ordinary Lisp variables.
This manual describes Emacs Lisp, presuming considerable familiarity
with the use of Emacs for editing. (See `The GNU Emacs Manual', for
this basic information.) Generally speaking, the earlier chapters
describe features of Emacs Lisp that have counterparts in many
programming languages, and later chapters describe features that are
peculiar to Emacs Lisp or relate specifically to editing.
This is edition 2.0.
* Menu:
* Caveats:: Flaws and a request for help.
* Lisp History:: Emacs Lisp is descended from Maclisp.
* Conventions:: How the manual is formatted.
* Acknowledgements:: The authors, editors, and sponsors of this manual.
File: elisp, Node: Caveats, Next: Lisp History, Prev: Introduction, Up: Introduction
Caveats
=======
This manual has gone through numerous drafts. It is nearly complete
but not flawless. There are a few sections which are not included,
either because we consider them secondary (such as most of the
individual modes) or because they are yet to be written.
Because we are not able to deal with them completely, we have left
out several parts intentionally. This includes most references to VMS
and all information relating Sunview. (The Free Software Foundation
expends no effort on support for Sunview, since we believe users should
use the free X window system rather than proprietary window systems.)
The manual should be fully correct in what it does cover, and it is
therefore open to criticism on anything it says--from specific examples
and descriptive text, to the ordering of chapters and sections. If
something is confusing, or you find that you have to look at the sources
or experiment to learn something not covered in the manual, then perhaps
the manual should be fixed. Please let us know.
As you use this manual, we ask that you send corrections as soon as
you find them. If you think of a simple, real life example for a
function or group of functions, please make an effort to write it up
and send it in. Please reference any comments to the node name and
function or variable name, as appropriate. Also state the number of
the edition which you are criticizing.
Please mail comments and corrections to
bug-lisp-manual@prep.ai.mit.edu
--Bil Lewis, Dan LaLiberte, Richard Stallman
File: elisp, Node: Lisp History, Next: Conventions, Prev: Caveats, Up: Introduction
Lisp History
============
Lisp (LISt Processing language) was first developed in the late 1950s
at the Massachusetts Institute of Technology for research in artificial
intelligence. The great power of the Lisp language makes it superior
for other purposes as well, such as writing editing commands.
Dozens of Lisp implementations have been built over the years, each
with its own idiosyncrasies. Many of them were inspired by Maclisp,
which was written in the 1960's at MIT's Project MAC. Eventually the
implementors of the descendents of Maclisp came together and developed a
standard for Lisp systems, called Common Lisp.
GNU Emacs Lisp is largely inspired by Maclisp, and a little by Common
Lisp. If you know Common Lisp, you will notice many similarities.
However, many of the features of Common Lisp have been omitted or
simplified in order to reduce the memory requirements of GNU Emacs.
Sometimes the simplifications are so drastic that a Common Lisp user
might be very confused. We will occasionally point out how GNU Emacs
Lisp differs from Common Lisp. If you don't know Common Lisp, don't
worry about it; this manual is self-contained.
File: elisp, Node: Conventions, Next: Acknowledgements, Prev: Lisp History, Up: Introduction
Conventions
===========
This section explains the notational conventions that are used in
this manual. You may want to skip this section and refer back to it
later.
* Menu:
* Some Terms:: Explanation of terms we use in this manual.
* nil and t:: How the symbols `nil' and `t' are used.
* Evaluation Notation:: The format we use for examples of evaluation.
* Printing Notation:: The format we use for examples that print output.
* Error Messages:: The format we use for examples of errors.
* Buffer Text Notation:: The format we use for buffer contents in examples.
* Format of Descriptions:: Notation for describing functions, variables, etc.
File: elisp, Node: Some Terms, Next: nil and t, Prev: Conventions, Up: Conventions
Some Terms
----------
Throughout this manual, the phrases "the Lisp reader" and "the Lisp
printer" are used to refer to those routines in Lisp that convert
textual representations of Lisp objects into actual objects, and vice
versa. *Note Printed Representation::, for more details. You, the
person reading this manual, are thought of as "the programmer" and are
addressed as "you". "The user" is the person who uses Lisp programs
including those you write.
Examples of Lisp code appear in this font or form: `(list 1 2 3)'.
Names that represent arguments or metasyntactic variables appear in
this font or form: FIRST-NUMBER.
File: elisp, Node: nil and t, Next: Evaluation Notation, Prev: Some Terms, Up: Conventions
`nil' and `t'
-------------
In Lisp, the symbol `nil' is overloaded with three meanings: it is a
symbol with the name `nil'; it is the logical truth value FALSE; and it
is the empty list--the list of zero elements. When used as a variable,
`nil' always has the value `nil'.
As far as the Lisp reader is concerned, `()' and `nil' are
identical: they stand for the same object, the symbol `nil'. The
different ways of writing the symbol are intended entirely for human
readers. After the Lisp reader has read either `()' or `nil', there is
no way to determine which representation was actually written by the
programmer.
In this manual, we use `()' when we wish to emphasize that it means
the empty list, and we use `nil' when we wish to emphasize that it
means the truth value FALSE. That is a good convention to use in Lisp
programs also.
(cons 'foo ()) ; Emphasize the empty list
(not nil) ; Emphasize the truth value FALSE
In contexts where a truth value is expected, any non-`nil' value is
considered to be TRUE. However, `t' is the preferred way to represent
the truth value TRUE. When you need to choose a value which represents
TRUE, and there is no other basis for choosing, use `t'. The symbol
`t' always has value `t'.
In Emacs Lisp, `nil' and `t' are special symbols that always
evaluate to themselves. This is so that you do not need to quote them
to use them as constants in a program. An attempt to change their
values results in a `setting-constant' error. *Note Accessing
Variables::.
File: elisp, Node: Evaluation Notation, Next: Printing Notation, Prev: nil and t, Up: Conventions
Evaluation Notation
-------------------
A Lisp expression that you can evaluate is called a "form".
Evaluating a form always produces a result, which is a Lisp object. In
the examples in this manual, this is indicated with `=>':
(car '(1 2))
=> 1
You can read this as "`(car '(1 2))' evaluates to 1".
When a form is a macro call, it expands into a new form for Lisp to
evaluate. We show the result of the expansion with `==>'. We may or
may not show the actual result of the evaluation of the expanded form.
(third '(a b c))
==> (car (cdr (cdr '(a b c))))
=> c
Sometimes to help describe one form we show another form which
produces identical results. The exact equivalence of two forms is
indicated with `=='.
(make-sparse-keymap) == (list 'keymap)
File: elisp, Node: Printing Notation, Next: Error Messages, Prev: Evaluation Notation, Up: Conventions
Printing Notation
-----------------
Many of the examples in this manual print text when they are
evaluated. If you execute the code from an example in a Lisp
Interaction buffer (such as the buffer `*scratch*'), the printed text
is inserted into the buffer. If the example is executed by other means
(such as by evaluating the function `eval-region'), the text printed is
usually displayed in the echo area. You should be aware that text
displayed in the echo area is truncated to a single line.
In examples that print text, the printed text is indicated with
`-|', irrespective of how the form is executed. The value returned by
evaluating the form (here `bar') follows on a separate line.
(progn (print 'foo) (print 'bar))
-| foo
-| bar
=> bar
File: elisp, Node: Error Messages, Next: Buffer Text Notation, Prev: Printing Notation, Up: Conventions
Error Messages
--------------
Some examples cause errors to be signaled. In them, the error
message (which always appears in the echo area) is shown on a line
starting with `error-->'. Note that `error-->' itself does not appear
in the echo area.
(+ 23 'x)
error--> Wrong type argument: integer-or-marker-p, x
File: elisp, Node: Buffer Text Notation, Next: Format of Descriptions, Prev: Error Messages, Up: Conventions
Buffer Text Notation
--------------------
Some examples show modifications to text in a buffer, with "before"
and "after" versions of the text. In such cases, the entire contents
of the buffer in question are included between two lines of dashes
containing the buffer name. In addition, the location of point is shown
as `-!-'. (The symbol for point, of course, is not part of the text in
the buffer; it indicates the place *between* two characters where point
is located.)
---------- Buffer: foo ----------
This is the -!-contents of foo.
---------- Buffer: foo ----------
(insert "changed ")
=> nil
---------- Buffer: foo ----------
This is the changed -!-contents of foo.
---------- Buffer: foo ----------
File: elisp, Node: Format of Descriptions, Prev: Buffer Text Notation, Up: Conventions
Format of Descriptions
----------------------
Functions, variables, macros, commands, user options, and special
forms are described in this manual in a uniform format. The first line
of a description contains the name of the item followed by its
arguments, if any. The category--function, variable, or
whatever--appears at the beginning of the line. The description
follows on succeeding lines, sometimes with examples.
* Menu:
* A Sample Function Description::
* A Sample Variable Description::
File: elisp, Node: A Sample Function Description, Next: A Sample Variable Description, Prev: Format of Descriptions, Up: Format of Descriptions
A Sample Function Description
.............................
In a function description, the name of the function being described
appears first. It is followed on the same line by a list of parameters.
The names used for the parameters are also used in the body of the
description.
The appearance of the keyword `&optional' in the parameter list
indicates that the arguments for subsequent parameters may be omitted
(omitted parameters default to `nil'). Do not write `&optional' when
you call the function.
The keyword `&rest' (which will always be followed by a single
parameter) indicates that any number of arguments can follow. The value
of the single following parameter will be a list of all these arguments.
Do not write `&rest' when you call the function.
Here is a description of an imaginary function `foo':
- Function: foo INTEGER1 &optional INTEGER2 &rest INTEGERS
The function `foo' subtracts INTEGER1 from INTEGER2, then adds all
the rest of the arguments to the result. If INTEGER2 is not
supplied, then the number 19 is used by default.
(foo 1 5 3 9)
=> 16
(foo 5)
=> 14
More generally,
(foo W X Y...)
==
(+ (- X W) Y...)
Any parameter whose name contains the name of a type (e.g., INTEGER,
INTEGER1 or BUFFER) is expected to be of that type. A plural of a type
(such as BUFFERS) often means a list of objects of that type.
Parameters named OBJECT may be of any type. (*Note Types of Lisp
Object::, for a list of Emacs object types.) Parameters with other
sorts of names (e.g., NEW-FILE) are discussed specifically in the
description of the function. In some sections, features common to
parameters of several functions are described at the beginning.
*Note Lambda Expressions::, for a more complete description of
optional and rest arguments.
Command, macro, and special form descriptions have the same format,
but the word `Function' is replaced by `Command', `Macro', or `Special
Form', respectively. Commands are simply functions that may be called
interactively; macros process their arguments differently from functions
(the arguments are not evaluated), but are presented the same way.
Special form descriptions use a more complex notation to specify
optional and repeated parameters because they can break the argument
list down into separate arguments in more complicated ways.
``[oPTIONAL-ARG]'' means that OPTIONAL-ARG is optional and
`REPEATED-ARGS...' stands for zero or more arguments. Parentheses are
used when several arguments are grouped into additional levels of list
structure. Here is an example:
- Special Form: count-loop (VAR [FROM TO [INC]]) BODY...
This imaginary special form implements a loop that executes the
BODY forms and then increments the variable VAR on each iteration.
On the first iteration, the variable has the value FROM; on
subsequent iterations, it is incremented by 1 (or by INC if that
is given). The loop exits before executing BODY if VAR equals TO.
Here is an example:
(count-loop (i 0 10)
(prin1 i) (princ " ")
(prin1 (aref vector i)) (terpri))
If FROM and TO are omitted, then VAR is bound to `nil' before the
loop begins, and the loop exits if VAR is non-`nil' at the
beginning of an iteration. Here is an example:
(count-loop (done)
(if (pending)
(fixit)
(setq done t)))
In this special form, the arguments FROM and TO are optional, but
must both be present or both absent. If they are present, INC may
optionally be specified as well. These arguments are grouped with
the argument VAR into a list, to distinguish them from BODY, which
includes all remaining elements of the form.
File: elisp, Node: A Sample Variable Description, Prev: A Sample Function Description, Up: Format of Descriptions
A Sample Variable Description
.............................
A "variable" is a name that can hold a value. Although any variable
can be set by the user, certain variables that exist specifically so
that users can change them are called "user options". Ordinary
variables and user options are described using a format like that for
functions except that there are no arguments.
Here is a description of the imaginary `electric-future-map'
variable.
- Variable: electric-future-map
The value of this variable is a full keymap used by electric
command future mode. The functions in this map will allow you to
edit commands you have not yet thought about executing.
User option descriptions have the same format, but `Variable' is
replaced by `User Option'.
File: elisp, Node: Acknowledgements, Prev: Conventions, Up: Introduction
Acknowledgements
================
This manual was written by Robert Krawitz, Bil Lewis, Dan LaLiberte,
Richard M. Stallman and Chris Welty, the volunteers of the GNU manual
group, in an effort extending over several years. Robert J. Chassell
helped to review and edit the manual, with the support of the Defense
Advanced Research Projects Agency, ARPA Order 6082, arranged by Warren
A. Hunt, Jr. of Computational Logic, Inc.
Corrections were supplied by Karl Berry, Jim Blandy, Bard Bloom,
David Boyes, Alan Carroll, David A. Duff, Beverly Erlebacher, David
Eckelkamp, Eirik Fuller, Eric Hanchrow, George Hartzell, Nathan Hess,
Dan Jacobson, Jak Kirman, Bob Knighten, Frederick M. Korz, Joe Lammens,
K. Richard Magill, Brian Marick, Roland McGrath, Skip Montanaro, John
Gardiner Myers, Arnold D. Robbins, Raul Rockwell, Shinichirou Sugou,
Kimmo Suominen, Edward Tharp, Bill Trost, Jean White, Matthew Wilding,
Carl Witty, Dale Worley, Rusty Wright, and David D. Zuhn.
File: elisp, Node: Types of Lisp Object, Next: Numbers, Prev: Introduction, Up: Top
Lisp Data Types
***************
A Lisp "object" is a piece of data used and manipulated by Lisp
programs. For our purposes, a "type" or "data type" is a set of
possible objects.
Every object belongs to at least one type. Objects of the same type
have similar structures and may usually be used in the same contexts.
Types can overlap, and objects can belong to two or more types.
Consequently, we can ask whether an object belongs to a particular type,
but not for "the" type of an object.
A few fundamental object types are built into Emacs. These, from
which all other types are constructed, are called "primitive types".
Each object belongs to one and only one primitive type. These types
include "integer", "float", "cons", "symbol", "string", "vector",
"subr", "byte-code function", and several special types, such as
"buffer", that are related to editing. (*Note Editing Types::.)
Each primitive type has a corresponding Lisp function that checks
whether an object is a member of that type.
Note that Lisp is unlike many other languages in that Lisp objects
are "self-typing": the primitive type of the object is implicit in the
object itself. For example, if an object is a vector, it cannot be
treated as a number because Lisp knows it is a vector, not a number.
In most languages, the programmer must declare the data type of each
variable, and the type is known by the compiler but not represented in
the data. Such type declarations do not exist in Emacs Lisp. A Lisp
variable can have any type of value, and remembers the type of any value
you store in it.
This chapter describes the purpose, printed representation, and read
syntax of each of the standard types in GNU Emacs Lisp. Details on how
to use these types can be found in later chapters.
* Menu:
* Printed Representation:: How Lisp objects are represented as text.
* Comments:: Comments and their formatting conventions.
* Programming Types:: Types found in all Lisp systems.
* Editing Types:: Types specific to Emacs.
* Type Predicates:: Tests related to types.
* Equality Predicates:: Tests of equality between any two objects.
File: elisp, Node: Printed Representation, Next: Comments, Up: Types of Lisp Object
Printed Representation and Read Syntax
======================================
The "printed representation" of an object is the format of the
output generated by the Lisp printer (the function `print') for that
object. The "read syntax" of an object is the format of the input
accepted by the Lisp reader (the function `read') for that object.
Most objects have more than one possible read syntax. Some types of
object have no read syntax; except for these cases, the printed
representation of an object is also a read syntax for it.
In other languages, an expression is text; it has no other form. In
Lisp, an expression is primarily a Lisp object and only secondarily the
text that is the object's read syntax. Often there is no need to
emphasize this distinction, but you must keep it in the back of your
mind, or you will occasionally be very confused.
Every type has a printed representation. Some types have no read
syntax, since it may not make sense to enter objects of these types
directly in a Lisp program. For example, the buffer type does not have
a read syntax. Objects of these types are printed in "hash notation":
the characters `#<' followed by a descriptive string (typically the
type name followed by the name of the object), and closed with a
matching `>'. Hash notation cannot be read at all, so the Lisp reader
signals the error `invalid-read-syntax' whenever a `#<' is encountered.
(current-buffer)
=> #<buffer objects.texi>
When you evaluate an expression interactively, the Lisp interpreter
first reads the textual representation of it, producing a Lisp object,
and then evaluates that object (*note Evaluation::.). However,
evaluation and reading are separate activities. Reading returns the
Lisp object represented by the text that is read; the object may or may
not be evaluated later. *Note Input Functions::, for a description of
`read', the basic function for reading objects.
File: elisp, Node: Comments, Next: Programming Types, Prev: Printed Representation, Up: Types of Lisp Object
Comments
========
A "comment" is text that is written in a program only for the sake
of humans that read the program, and that has no effect on the meaning
of the program. In Lisp, a comment starts with a semicolon (`;') if it
is not within a string or character constant, and continues to the end
of line. Comments are discarded by the Lisp reader, and do not become
part of the Lisp objects which represent the program within the Lisp
system.
*Note Comment Tips::, for conventions for formatting comments.
File: elisp, Node: Programming Types, Next: Editing Types, Prev: Comments, Up: Types of Lisp Object
Programming Types
=================
There are two general categories of types in Emacs Lisp: those having
to do with Lisp programming, and those having to do with editing. The
former are provided in many Lisp implementations, in one form or
another. The latter are unique to Emacs Lisp.
* Menu:
* Integer Type:: Numbers without fractional parts.
* Floating Point Type:: Numbers with fractional parts and with a large range.
* Character Type:: The representation of letters, numbers and
control characters.
* Sequence Type:: Both lists and arrays are classified as sequences.
* List Type:: Lists gave Lisp its name (not to mention reputation).
* Array Type:: Arrays include strings and vectors.
* String Type:: An (efficient) array of characters.
* Vector Type:: One-dimensional arrays.
* Symbol Type:: A multi-use object that refers to a function,
variable, property list, or itself.
* Lisp Function Type:: A piece of executable code you can call from elsewhere.
* Lisp Macro Type:: A method of expanding an expression into another
expression, more fundamental but less pretty.
* Primitive Function Type:: A function written in C, callable from Lisp.
* Byte-Code Type:: A function written in Lisp, then compiled.
* Autoload Type:: A type used for automatically loading seldom-used
functions.
File: elisp, Node: Integer Type, Next: Floating Point Type, Up: Programming Types
Integer Type
------------
Integers are the only kind of number in GNU Emacs Lisp, version 18.
The range of values for integers is -8388608 to 8388607 (24 bits; i.e.,
-2**23 to 2**23 - 1) on most machines, but is 25 or 26 bits on some
systems. It is important to note that the Emacs Lisp arithmetic
functions do not check for overflow. Thus `(1+ 8388607)' is -8388608
on 24-bit implementations.
The read syntax for numbers is a sequence of (base ten) digits with
an optional sign. The printed representation produced by the Lisp
interpreter never has a leading `+'.
-1 ; The integer -1.
1 ; The integer 1.
+1 ; Also the integer 1.
16777217 ; Also the integer 1!
; (on a 24-bit or 25-bit implementation)
*Note Numbers::, for more information.
File: elisp, Node: Floating Point Type, Next: Character Type, Prev: Integer Type, Up: Programming Types
Floating Point Type
-------------------
Emacs version 19 supports floating point numbers, if compiled with
the macro `LISP_FLOAT_TYPE' defined. The precise range of floating
point numbers is machine-specific.
The printed representation for floating point numbers requires either
a decimal point (with at least one digit following), an exponent, or
both. For example, `1500.0', `15e2', `15.0e2', `1.5e3', and `.15e4'
are five ways of writing a floating point number whose value is 1500.
They are all equivalent.
*Note Numbers::, for more information.